Changelog icon Game changelog

Website: three new pages and a round of improvements

New: Pokédex (Resources menu)


• Browse every Pokémon: search by name or number, or filter by type, region and rarity.

• Each Pokémon has its own page with its overview, type matchups, evolutions, abilities, skills, moves, the TMs it can learn and its drops. Alternate forms get their own tab.

• Where to find it: every spawn zone marked on the live map, with the nearest town, what you need to get there and the exact coordinates, which open that spot on the map. "Show them all on the map" opens the live map with all of its zones.


New: Market Prices (Resources menu)


• See what items and Pokémon really sold for on the in-game market, on Diamond and Platinum.

• Items: typical price, price range and 7-day trend from the last 30 days of sales, plus the cheapest offer listed right now. Each item has its own page with a price chart and its open listings.

• Pokémon: no two are alike (level, ball, TMs, addon, auras), so each Pokémon has its own page. Enter your Pokémon's level, TMs, ball and extras in "Price yours" to see what the most similar sales went for. The page also shows a price-by-level chart and the list of sales with their level, ball, ability, TMs and extras.

• Sales are shown anonymously: no names, only the day of each sale.


New: Now Active (Community menu)


• Everything running right now on Diamond and Platinum, in one place: the donation promotion, the Discord booster goals and bonuses, the current lottery, and each world's rates and boosted Pokémon, with live countdowns in server time.

• Coming up: raids, lottery draws, promotions, booster campaigns and daily rewards for the weeks ahead.

• Rewards running: the current daily rewards and battle passes.


Improvements


• Highscores: new Pokédex, Duel Wins and Monthly Medals rankings (Monthly Medals counts the gold, silver and bronze medals won in the Monthly Ranking). "Find my rank" takes you straight to your page with your row highlighted, the world you pick stays selected as you browse, and every ranking page has its own link you can share.

• Houses: every house can be reached now. The page count did not match the list, so many houses never showed up.

• TM Tasks: tasks that need premium are now marked from the game's own data (the page used to guess, and marked some free tasks as premium). The page also loads much faster.

• The Resources menu now links Leveling Spots.

Coming with the next client update (12.0.3.2) + server restart



Boss health bars


• Boss health bars are no longer exclusive to the daily bosses: every boss now shows its bar while it is on your screen — raid bosses, world bosses (the Mega quests), mini bosses, event bosses and quest/trial bosses — each one labeled with its category (RAID, WORLD BOSS, MINI BOSS, EVENT, QUEST, DAILY BOSS).

• Every boss has its own bar design: the frame's ornaments follow the boss's type (flames, waves, crystals, wings, claws, bolted plates...) and its colors come from the boss itself — over 170 unique bars, from Articuno and Lugia to the mini bosses and the seasonal event bosses.

• Several bosses at once: up to 3 bars are stacked at the same time; if there are more bosses around, the next one takes the free spot as soon as a bar goes away.

• Boss bars now follow the boss's health in real time (including bosses that heal or change their maximum health mid-fight), and the bar comes back by itself if you walk away from the boss and return.

• The bar also shows up, and stays up to date, when the boss is on a different floor than you — for example when you watch the fight from the floor above.


Daily bosses


• The Primeval Magma: when the magma hardens, each player now receives the bucket of water directly in their inventory (if the inventory is full it is dropped at your feet) and the message tells you exactly what to do with it — no more searching the arena for a bucket on the floor.


Floating texts (ability, held item, charm, prey, critical and other proc messages)


• When several messages trigger at the same time on the same spot they no longer pile up on top of each other: each one gets its own line, and if there is no room it shows up a moment later instead of hiding behind another message. Until now only the last one was readable, which made it look like an ability or held item had not triggered.

• Messages on neighbouring tiles no longer overlap each other either.

• Damage and healing numbers use the same layout.

• Under heavy action, or with a higher Optimization level, the newest messages are the ones that stay on screen, and proc messages no longer compete with damage numbers for space.


Options → Graphics


• Optimization level "Automatic": limiting the game framerate below 45 FPS no longer makes the client slowly drop to the lowest quality level (fewer texts, effects and creatures drawn). Automatic now adapts to the framerate limit you chose.


Live Stream


• With multi-thread rendering enabled, starting your stream no longer crashes the client on DirectX 11 (seen on AMD graphics cards), and stream thumbnails are no longer black on OpenGL.
Coming with the next client update / server restart

Boss health bars


• Daily bosses (The Primeval Magma and Marrowbreaker) now show an on-screen health bar at the top of the map: the boss portrait, its name, exact HP numbers and a frame themed per boss. The Primeval Magma's bar turns shielded while it is hardened and immune, and goes back to normal once you douse the fire fields.

• The bar can be dragged anywhere over the map view, and its position is remembered.

• Options → Boss Bars: choose the bar size (50% / 75% / 100% / 110%, default 75%) with a live preview, turn it on or off, set its opacity and reset its position.


Daily bosses


• The reward bag that appears when the boss is defeated can no longer be moved, picked up or traded — it is only the spot where each player claims their own reward. Reward bags that had been carried out of a boss room were removed (they never held any loot).

• The Primeval Magma: water buckets are removed from your inventory as soon as you leave the boss room.

• The Primeval Magma: fire fields, water buckets and fireballs can no longer land on tiles you cannot walk to — a fire field on an isolated tile could leave the boss hardened for good, with no way to finish the mechanic.


Map & UI


• Full map (Ctrl+Shift+M) and Interactive Map: the floating Clip / Twitch proof / Discord buttons now hide while the map is open and come back when you close it, so they no longer cover the map's "Center" button.

• Full map in the full-window view mode: the map no longer runs underneath the top menu, so the "Center" button is reachable there too.

• Approved Twitch streamers no longer get their Twitch proof button hidden underneath the Clip button after logging in.
Rebalanced / Improved:
- Red Gyarados (small tweak)



sky drop moved to passive > Downpour
dragon rage > Draco Beam
bounce > Dark Breath
Iron Tail > Aqua Jet

- Samurott


- Heracross / Mega Heracross
(Befuddle is now the strong aoe while Infestation the weaker one / in mega heracross case deadly scythes replaced Infestation instead of Befuddle)

- Forretress


- Cacturne



- Emboar


- Armaldo


Meteor Cannon - New rock type beam



- Pangoro


Parting Shot - now it's a move that only pulls pokemons instead of pulling/pushing



- Hisuian Typhlosion


Soul Freeze - new ghost type aoe that applies sleep


Hollow Curse - new weaker ghost type aoe



- Skuntank


Plague Spread - new weaker poison type aoe


- Huntail


Hydro Swipe - changed the way it works, now it's a 4x4 area that hits 4 times


- Gorebyss


- Walrein


- Reuniclus (small change)


Anticipation - new protection that lasts 8 seconds or untill wild pokemons deal a total of 50k damage, while getting "hit" the pokemon size increases once the protection duration ends or enough damage is dealt, the move explodes dealing up to 2.5k damage


- Kleavor



Rock Cleaver - new rock type aoe


- Palossand (small change)


- Kricketune



Cross Cut - new bug type aoe


- Magneton


- Magnezone


- Tyranitar / Mega Tyranitar



Dark Sphere - new 5x5 dark type aoe


- Corviknight



- Volcarona



Dizzying Buzz - new bug type stun that applies sleep


Frenzy - changed to be a new weaker bug type aoe


Flaming Scales - better version of Morning Sun, heals 50% hp and applies 40% damage reduction


- Golisopod



Aqua Blade - new water type aoe that also increases golisopod damage by 10% for 10 seconds


Ocean Surge - new water type aoe


- Marowak


Bone Club - now deals damage in 3x3 area


Bone Breaker - new ground type aoe


- Purugly


- Electabuzz


- Electivire


Lightning Fury - new 5x5 electric type aoe


- Magmar


- Magmortar


Dark Smoke - new fire type aoe that applies same type of stun as Smokescreen


- Mudsdale


Seismic Slam - new ground type beam


Ground Scales - works like Spore Counter


High Horsepower - new ground type aoe that hits twice, while the old move got renamed to Tectonic Push


- Mamoswine



Sand Vortex - new ground type aoe that also pulls and applies short stun of the same type as smokescreen


- Wailord


- Galvantula




Web Rain - new 5x5 bug type aoe that hits twice


Web Burst - new 4x4 bug type aoe


Silken Snare - works like shocking web


Sunflora



Gliscor (after restart)



Ground Spikes - new ground type area that hits 3 times in 5x5 range


Noivern (after restart)



Lunar Blessing - heals 50% health and reduces damage taken by 40%


Dragonburst - new dragon type aoe that also applies paralyze


Scale Blast - dragon type grass knot



Increased Rock Tomb and Living Coal area to 3x3
Added Anti Stun to Dark Bastion and Defend Order
Prey Pauser — new "Skip pause" option

The Prey Pauser now lets you opt a single prey out of pausing:



• Skip pause: turn off pausing for one active prey. It goes back to counting down in real time (as if you had no booster) and expires on its own — handy to cycle out a prey you don't want and reach fresh options, without spending a reroll.

• Per prey: your other preys keep pausing as usual.

• One-way, no going back: once you skip the pause on a prey it can't be paused again, and it gets unlocked (a prey you're letting run out can't be kept renewing). You'll be asked to confirm before it applies.
New content

Daily bosses — two new daily bosses are now available: The Primeval Magma and Marrowbreaker.

Quantum Ball — a new Poké Ball with a catch rate on par with Prism and Sunrise Balls. While the Pokémon you caught in it is your active Pokémon, it grants:


• +3.5% damage against daily bosses (The Primeval Magma & Marrowbreaker).

• 10% chance for task and achievement kills to count double — stacks with Twin Charm.

• An exclusive blue Quantum aura on Pokémon that don't already have one of their own.


TM Mixer — a new item that combines 10 TMs of the same type into 1 random TM of that type, excluding the ones you put in.


• 5 uses per mixer.

• Draws TMs from your Inventory, Autoloot and Stash, with a type filter and an Auto button to fill 10 in one click.

• Unused mixers can be sold on the market; used ones cannot.


Fixes


• "Use on My Pokémon" potion hotkey: no longer intermittently shows "You do not have a Pokemon out" while your Pokémon is out.

• Action bars: stack counts over 999 now display compact (1.5k, 250k, 1.5m) so the number no longer overflows under the use-type icon.
Depot Pagination & Item Stash
These changes arrive with client update 12.0.3.0 Rev 118 and the next server restart.

Depot Pagination


• Large depots now split into pages with navigation arrows — no matter how full your depot gets, everything you own is reachable again, not just the first items it could fit.

• Small depots and bags inside the depot are unchanged. Pages only appear when you actually need them.


Item Stash


• A new stash for your stackable items, opened from your locker — a dedicated window with search, separate from your depot slots.

• Stow all — send every eligible stackable from your depot into the stash in one click.

• Stow individual — drag a single stack into the stash window.

• Re-stack — consolidate scattered stacks into full ones.

• Take — pull items back out, up to 1000 per withdrawal. If your bag is full, whatever fits is delivered and the rest stays safe in the stash.

• Stackable items that would otherwise pile up loose in your depot — autoloot overflow, and the contents of a house you lose — are now routed into your stash automatically. Anything that isn't stashable (containers, unique items, money) still goes to your depot as before.

• You must stand next to a locker, inside a protection zone, to use the stash — same as your depot.




September 14, 2026 — Referral rewards



• The Referrals page now shows your real pending referral box count.

• You can now claim your pending referral boxes: pick one of your characters, choose how many, and confirm.

• In-game delivery starts after the next server restart — once it's live, logging in with that character delivers your claimed boxes straight to your bag, overflowing to your depot if it's full.


How referrals work



• Invite a friend and have them enter your character name in the "Referrer" field when they create their account.

• When your referred friend reaches level 60, 100 and 140, you earn referral boxes (1, 3 and 6 respectively).

• Check and manage everything on the Referrals page.
Fixes & Improvements — September 13, 2026
Arrives with the next client update.
Follow-up to Client Update v12.0.2.8.



• Vehicles + action bars: the Carrot Car, Motorbike and Motorcycle now work properly from the action bars — mounting no longer makes the vehicle vanish from its slot, and you can dismount from the bar too.

• Action bar setup lost on relog — fixed: a rare bug could wipe your saved bars every time you relogged if one of your text hotkeys contained only numbers. If yours were affected, set them up once more after the update and they will stick.

• Auto cast pauses: you can now add a pause after any move in your Auto cast set (blue arrows in the set editor, 500 ms steps, up to 10 seconds). The next move waits that long after the previous one confirms — handy for chaining buffs or timed combos.
Action bars and controls



• Added "Use on my Pokemon" and "Use on my Pokeball" to action bars and hotkeys. Use items directly on your active Pokemon or equipped Pokeball, such as potions on your Pokemon and revives on its Pokeball.

• Fixed WASD forcing diagonal movement when "Enable smart walking" was disabled. Both WASD and arrow keys now respect this option. Dedicated diagonal keys remain available.

• Updated default targeting controls: Space selects the first eligible target or cycles to the next one; Shift+Space cycles backwards. "Quick target" is now unassigned by default.

• Tab and Shift+Tab now switch chat tabs while walking in WASD mode whenever those shortcuts are not assigned to WASD actions.

• Existing key assignments are preserved. Change them manually or use "Reset controls" to apply the new defaults; resetting also restores the other preferences in that panel.