Changelog icon Game changelog

New Raid System — Raid Calendar, announcements and shared loot

Legendary raid bosses now run on a new system. Here is what changes for you:

Announcements before the spawn


• Every raid is announced ahead of time, both in game and on Discord: a first warning when the countdown starts (15 to 35 minutes before, depending on the boss), reminders as the spawn gets closer, and a final message when the boss appears.

• Discord announcements include a link that opens the live map centered on the raid zone, so you know exactly where to go.

• No more surprise spawns: a boss never appears without its countdown.


Shared loot


• Each boss carries a loot pool. When it dies, the pool is split among everyone who dealt at least 2% of its damage — every item in the pool is handed out, nothing is lost.

• Players take turns in random order, so the rewards are spread across the group instead of going to one person.

• Loot bonuses (rates, boosters, amulet coin, lucky charm) still apply to your share.

• A summary of who got what is posted on Discord after the fight.


Raid Calendar


• Each boss has its own cooldown (days between spawns), and at most one of these raids happens every 4 days per world.

• The upcoming spawns are public: Community → Raid Calendar shows the next date of every boss on Diamond and Platinum, with a map link for each zone.


Discord: follow only your world


• Each world has its own raids channel on Discord. Pinned at the top of the channel there is a Subscribe / Unsubscribe button: press it and you will be pinged for the raid warnings and spawns of that world only. Press it again to stop.


Not every boss is on the new system yet — the Raid Calendar page lists the ones that are, and more will be added over time. Classic raids keep working as before.
September 1, 2026 — Duel ranking fairness



• Starting after the next server restart, new validity rules apply to the monthly Duels ranking: a won duel only counts toward the monthly counter if the opponent is a real, leveled character, the duel lasts a minimum amount of time, and wins against the same opponent only count up to a small daily limit. Normal duels and your profile win/loss statistics are not affected.

• Beginning this month, duel activity is monitored and win-trading or any artificial inflation of the ranking will be punished.

• The closed August ranking remains as published.
September 1, 2026

After the next server restart, the Crusher will accept the items from the recently ended album season:



• The season's sticker boxes: Alternative Worlds, Baby Blueprints, Crossover, Let's Have Fun, Poke Spring, Poke Jobs, Poke Marvel and Pokemon Bistro sticker boxes, plus the two special missing sticker boxes from the repeated-sticker exchanges.

• The season's stickers — so you can get rid of leftover repeated stickers from the retired albums.


Note: generic sticker boxes (simple, medium, random, silver, gold, diamond, super and missing sticker boxes) can not be crushed. Keep them — they will work again when the next album season begins.

September 1, 2026 — Monthly Top Players



• New website section: Monthly Ranking (Community menu). Browse the monthly Top Players results: the current medalists and the full archive of past months, per world and category.


The following changes to the monthly counters will take effect after the next server restart:



• Fishing: every fishing-type activity now counts toward the monthly Fishing category — regular fishing, lava fishing, bug hunting, ghost detector, ice hammer, lead pickaxe and magnetic detector.

• Online time: only active playtime counts now. Extended AFK periods no longer accumulate, and time spent on PvP or no-logout tiles doesn't count.

• Steps: automatic walking (such as auto-following a creature) no longer counts — only steps you actually walk.
Catch System — Long Grind Bonus

A new bonus now rewards the longest hunts. 15,000 balls thrown at the same Pokémon is the neutral mark — from 16,000 on, your final catch chance gets multiplied.



• How it works: count the full thousands of balls you are past the 15,000 mark and add 1 — that number is your multiplier. It starts at x2 with 16,000 balls: 17,000 = x3, 20,000 = x6, 25,000 = x11 — there is no cap.

• In numbers: if a throw's final chance would be 0.05%, at 20,000 balls it becomes 0.05% x 6 = 0.30%.

• The multiplier applies on top of everything else (boosters, charms, extra chance, ball bonuses...).

• All ball types count toward the total.
Changelog — August 30, 2026

Targeting


• Fixed a long-standing target desync: a stale target-cancel could silently wipe a newly selected target. The client and server now exchange attack sequence numbers, so outdated cancels are ignored (requires client 12.0.2.4).

• If a move still fails with "You don't have any target!", the ghost selection is now cleared instantly so your next click re-targets cleanly.


Gameplay


• Player walking speed now scales smoothly from level 1 instead of staying flat until level 75. Levels 1-94 gain a small, growing bonus (up to ~+30 speed); level 95+ is unchanged.


Cosmetics


• The Jolteon and Cloned Jolteon "Summer" addon now uses the correct Jolteon sprite (it was showing Flareon's).

• The Suicune Guardian outfit can now use auras — outlines, stars, skyrushers and more. Wing auras stay disabled for this outfit by design.


Achievements


• "The Daily Chores" (30 days in a row) and its 14-day counterpart now progress with the Daily Tasks system — completing any daily task counts your day.

• Fixed the seasonal login achievements, which had become unobtainable, and widened each to a yearly week-long window: Valentine Express (Feb 7-14), Late Halloween (Oct 24-31), Christmas Delivery (Dec 18-25) and Easter Spring (Apr 5-12).

• "Wedding of the Year": now earned by logging in during the Valentine week two years in a row.

• "God's Havoc" reworked: deal at least 5% of the total damage on an Arceus raid.

• "Weaken the Mewtwo" reworked: deal at least 5% of the total damage on a Mewtwo raid.

• "Token Hoarder" reworked: exchange a total of 300 boss tokens with Tom Hoppus.

• New — "Master of the Elements": complete the Quest of the Elements. If you already finished it, you will receive it automatically on your next login.


Server-side changes apply after the next server restart of each world; the first targeting fix also requires client update 12.0.2.4.
Player Auras: Dual-Type Set



• The full set of dual-type auras is now available for players — every two-type combination (Bug-Ghost, Flying-Water, and so on), 140 in all.

• Each aura works on any outfit and is unlocked with one Advanced Aura Unlocker.

• Live after the next server restart.
Client 12.0.2.3 — August 26, 2026



• Fixed an aura bug where equipping a new aura while a Wings aura was active could make the old Wings reappear — and get stuck — when your character turned to face a different direction.
Client & Launcher Update — August 26, 2026

I've improved how the client keeps your game data healthy — updates are more reliable, and a broken client can now fix itself without a reinstall.



New "Repair" button in the launcher. If your game ever shows graphical glitches (wrong sprites, broken items or outfits) after an update, click Repair in the top bar. It checks your game data against the server and re-downloads only what doesn't match — with a live progress bar. No full reinstall needed.

Automatic integrity check. The launcher now verifies your game data on startup and, if it spots a problem, offers to repair it for you.

• General improvements and hardening of the update system for smoother, more reliable updates.

Aura System Overhaul


Live after the next server restart.

I've rebuilt the entire Pokémon aura system and added a large batch of brand-new auras for both Pokémon and players. Here's everything that's changing.

1. Every classic aura, improved


I remade all of the existing Pokémon auras. They now look sharper and more precise, they sit correctly on your Pokémon, and they'll stay that way — no more auras ending up out of place.



They work with any addon of the Pokémon, not just the base form.

They work on Ride, Fly and Surf forms too.

• Covers 200+ Pokémon (including Cloned and Alolan variants): Charizard, Blastoise, Greninja, Arcanine, Alakazam, Beedrill, Blissey, Togekiss, Sylveon and many more.

• The multicolor and rainbow auras (Florges, Mr. Mime, Comfey, Carbink, Diancie, Klefki, Ribombee, Mega Diancie, Galarian Rapidash, Beedrill) now look the way they always should have.


Already own one? You keep it — the upgrade is automatic and free. Your aura simply looks better and gains the new addon + Ride/Fly/Surf support.

2. New — Pokémon Type Auras


A whole new line themed after the 18 elemental types:


18 single-type auras — one for every type.

140 dual-type auras — every valid two-type combination.




• They work on any Pokémon, any of its addons, and its Ride / Fly / Surf forms.

No type matching required — you don't need a Fire Pokémon to wear the Fire aura. Any aura goes on any Pokémon.

• Purchased per Pokémon.


The 18 types: Bug, Dark, Dragon, Electric, Fairy, Fighting, Fire, Flying, Ghost, Grass, Ground, Ice, Normal, Poison, Psychic, Rock, Steel, Water.

3. New — Player Type Auras


The same 18 types, now for your character:


18 single-type player auras.

• Usable on any outfit you own — switch outfits freely and the aura stays with you.


All of the new auras are available from the in-game aura window. Existing auras upgrade automatically after the restart — nothing you need to do.