Welcome to PAdventures!

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Seasonal iconSeasonal Shiny Pokemon

Currently spawning in the wild

Shiny Tropius
Shiny Tropius
Shiny Empoleon
Shiny Empoleon

Key features:

Proficiency system illustration

Proficiency system!

Master your Pokémon like never before with the Proficiency System, a custom mastery path bound to your character that lets you fine-tune your team’s performance to match your playstyle!

Interactive spawn systems illustration

Interactive spawn systems!

Expand your journey beyond standard encounters with our specialized Spawn Interaction Systems. Whether you are mining deep caverns (Lead Pickaxe), trekking through frozen tundras (Ice Hammer), or braving volcanic pits (Fiery Fisher Rod), these tools and others will allow you to summon and capture Pokémon directly from the environment!

Daily rewards illustration

Daily rewards!

Each day, you'll receive a fresh set of challenges tailored to your level - pick up to three, complete them within 24 hours, and earn points, powerful items, and exclusive rewards like rare Poké Balls, valuable consumables, and even special boxes with the chance for legendary Pokémon.

Boss raids illustration

Boss Raids!

Jump into the Boss Raid System and compete for the best loot based on your performance. Rewards are split into tiers with players assigned by damage dealt during the fight. The higher you rank, the better your chances at premium rewards, but nothing is guaranteed, keeping every raid exciting and competitive.

Forum Forum Latest updates:

Recently we ran a poll about opening a new game world. "No" won, and we accepted the result. Since then, some players opened a new thread on the forum to keep the discussion going, and we keep getting requests for a new server through private messages and public chats. Don't worry: a new game world is not happening.

Here is a harsh truth you probably don't want to hear, and I don't mean to sound rude: we could probably change a few things in the game, trim it down, and start a brand-new community under a new name, and that would be easier than trying to open a new server here. But we are not giving up on this community yet, for all of you who stayed with us and supported us all these years.

I understand both points of view: new or returning players who would like to start a fresh journey on a new server, and long-time players who have built up a lot of progress and rare assets on their characters. Both are valid.

So I came up with an idea. Those of you who have played Path of Exile will recognize it: a middle ground between starting a new journey and keeping what you have collected.

Seasons: how it would work

A Season is a separate, temporary game world that runs for about three months. Everyone starts from zero: only new characters can be created there, nothing can be transferred in, and the economy is brand new. When the Season ends, you choose where your character goes, Diamond or Platinum, with everything it owns.



• You play with your current account. Premium days and shop points are shared, and you can create as many seasonal characters as you want, but only one character per account can be online at a time, as usual.

• There is a pause of one to two months between Seasons. If this moves forward, the commitment would be at least two Seasons per year starting in 2027, hopefully three.

• Every Season has a unique name and its own core mechanic, available only while that Season runs.

• The full live shop is available in the seasonal world. There will be no shop items exclusive to Seasons, and the occasional items that show up on live (dungeon keys, for example) will be available in the Season too whenever they are active on live.


Gameplay changes that apply to every Season

These are part of the Seasons format itself. They apply to every Season, and nothing changes on the live servers.



• Surf, Fly and Teleport are unlocked through the story and your progress instead of premium. Premium keeps its other benefits, such as the depot and the systems that require it.

• Rates are the base Diamond rates. Rate events (weekends, Discord and the rest) apply to the Season as well.

• Everything else works exactly as on live: raids, daily bosses, tasks, albums, events, PvP, monthly Top Players. Each Season will publish its own list of differences.


The core mechanic and what happens to it

Each Season is built around one core mechanic that exists only there. Once the Season ends, the community votes in a poll whether that mechanic should come to the live servers permanently. Only the core mechanic goes to a poll: the gameplay changes of the format above stay seasonal.

First Season concept: Radiant Pokémon



• A Radiant is a new kind of Pokémon, not a shiny. It has an exclusive color, handled by a new system, and one extra bonus drawn from a set (extra attack, extra defense, lower cooldowns, and so on). The bonus is permanent and shown in the Pokémon's description.

• Any Pokémon can be Radiant, Magikarp included, and from any source: wild spawns, fishing, Pokémon boxes, promotions, events, quests. Radiant also stacks with what already exists: a shiny Radiant or a cloned Radiant is possible.

• Radiants only appear during the Season. Once they migrate to live, no system can produce a new one: cloning, eggs, or anything else.

• Every Radiant obtained in a Season carries a permanent "Season Radiant" marker. If the community ever votes Radiants into the live servers, those will be regular Radiants. Season Radiants stay unique.


Battle Passes and challenges



• Two paid Battle Passes over the course of the Season (pricing to be defined), plus one or two free ones. Some of their rewards are exclusive to that Season and will never be available again, although not the whole pass is exclusive.

• Every exclusive reward is delivered as an unbound voucher that gives you the item when used, so you can trade it or hand it to another character. Once used, the item follows the normal rules of its kind.

• Season challenges (defeat every gym, for example) are tracked per account and reward cosmetics and unique items, delivered the same way.

• The live Battle Passes also run in the seasonal world. Seasonal passes never come to live.


Isolation

Nothing leaves the seasonal world before the Season ends. The seasonal world is excluded from auctions and from any cross-world trading.

When the Season ends



• The seasonal world closes on its end date.

• On the website, you choose where each of your seasonal characters goes: Diamond or Platinum. There is no deadline: the character waits until you decide.

• The move is one-way and final. No changing servers afterwards.

• Everything the character owns travels with it: inventory, depot, stash, Pokémon, money and progress.

• What stays behind: houses (their contents go to your depot), guilds, and market offers (cancelled, items returned).


I am aware of the impact a system like this would have on the live servers (Diamond and Platinum). But let's be honest: the economy there already carries years of accumulated wealth, and a wave of three-month-old characters is not what tips it. This is also exactly how PoE handles it: every league eventually merges into the permanent servers.

This is just a concept. Nothing here is confirmed for the near future, and that is exactly why this is a discussion thread and not an announcement.

This does not stop or delay anything planned for the live servers. Professions are still coming to the live servers, and they would come to the seasonal servers as well.

Tell me what you think.
The September donation promotion has begun, running from 15/September/2026 to 30/September/2026.
During this promotion you'll get:

* +50% points on every donation.
* 1x September Lottery Ticket (2026) for every 30 base points.
* 1x Mystery Box (September 2026) for every 30 base points.

The servers will remain closed until we resolve some issues.

During the last restart, unfinished content was accidentally pushed to the game servers, which caused unexpected problems. We are working on fixing this and will reopen the servers as soon as everything is resolved.

As compensation, extra rates will be active for the next few days once the servers reopen.

We'll keep you posted here and on Discord. Thank you for your patience!
Client Update — v12.0.2.8
Launcher v1.0.1.0

The latest client update is now available — open the launcher to update. Here's what's new:

Action Bars


• Build your own action bars: make as many as you want, horizontal or vertical, resize them and choose how many slots each has, then drag them anywhere and lock them in place. Every bar is saved per character.

• Drop your moves onto a slot and cast them with a click. Each slot shows the move's cooldown and a type-colored icon, and shares the same hotkeys you already use.

• Drop items straight from your bag onto a slot: click to use them, and the count updates live as you use or pick them up — it even counts items sitting inside closed bags.

• Need another bar? A new button next to the chat controls creates one whenever you want.




WASD Movement Mode


• A new optional way to play: move with W, A, S and D while the chat stays out of your way. Turn it on in Options > Game, or with the small toggle above the chat — it's off by default, so nothing changes unless you want it to.

• Fight without the mouse: one key attacks the nearest target, and another pair cycles through enemies in your battle-list order.

• Move diagonally by holding two direction keys together, or with Q, E, Z and C for the four corners.

• Auto cast: a single key rotates through the moves you choose, automatically skipping any your Pokemon can't use right now or that are still on cooldown.

• Press Enter to chat and you're back to walking the instant you send or hit Escape. Every key can be remapped from the "Configure controls..." button, and your setup is saved.


Moves Window Transparency


• You can now make the Moves window see-through: open its settings with the small gear icon and drag the new Opacity slider to fade the window's frame as much as you like.

• Only the frame fades — your moves and their text stay perfectly sharp — so the window blends into your screen while everything you need stays easy to read.

• Your setting is saved and comes back automatically every time you log in.


Repair Fix


• Fixed the client's Repair failing for some players whose game folder sat in a path with special characters — for example an accented Windows username. Repair now works no matter what characters are in your folder path.


These are big changes, and a few issues may have slipped through unnoticed. If you run into any problem — or just have feedback — please let us know.

Stream Recordings & Clips



Every stream you broadcast in-game is now recorded, and every player can clip their last minute of play at any time — camera on or off. Recordings and clips live in one place, can be replayed inside the client, downloaded, and shared with the community on a new page of the website.

Recording your streams





• Turn the camera on (broadcast mode) and the server records your stream automatically. Nothing to install, nothing to configure, and zero cost for your client: the recording happens entirely on the server.

• A recording captures exactly what a spectator of your stream sees: the map around you, creatures, effects, names and health bars, chat bubbles. Your UI, inventory and private messages are never part of it.

• Automatic recordings are kept for 30 days. Streams shorter than 60 seconds are discarded, and a very long stream is split into files of up to 4 hours.


Clips







• The server keeps the last 60 seconds of every online player in memory. Press the new Clip button (next to the Discord and Twitch buttons) or use the Easy clip hotkey from the Hotkeys window, and that minute becomes a recording of its own, marked with a CLIP tag.

• Clips work with the camera off, so you never miss a play you didn't plan to stream. Nothing is written to disk until you press the button, and there is a 30-second cooldown between clips.

• A clip is a recording like any other: same 30-day retention, same save, share, download and replay options.


My Recordings



Right-click the camera button to open the My Recordings window.





Server tab: everything the server holds for you, newest first, with duration, size, tags (REC, CLIP, SAVED, SHARED, VIDEO) and when an automatic recording expires.

Save up to 20 recordings permanently, with a name of your choice. Rename or Unsave them at any time; unsaved recordings go back to the 30-day rule.

Share a saved recording to publish it on the website; Unshare hides it again. Web opens its page in your browser.

Download copies the recording file to your computer. The Local tab lists your downloaded files, and Play opens them in the built-in player: pause, 0.5x to 4x speed, fast-forward and restart. A downloaded clip starts right at the beginning of the clipped minute.

Delete removes a recording (or a downloaded file) for good.


The community page



Shared recordings appear at https://www.padventures.org/index.php/p/v/recordings: thumbnail, title, votes, downloads and a video player. The video is generated by the server shortly after you share (the page shows "processing" until it is ready), and anyone can also download the original recording file to watch it in their client.

The title of a shared recording goes through an automatic review before it is listed. If it is rejected, the recording is unshared and the reason is shown in your recordings window — rename it and share again.

Limitations and notes





• The in-client replay shows everything exactly as the game does. The website video is a re-rendering of the recording and skips a few client-side effects: night and cave darkness (videos are rendered at full brightness on purpose), outfit glow and outline effects, auras and wings, medals and target markers.

• Recording files can only be played in the Padventures client.

• A shared recording is public: anyone can watch and download it. Unshare it at any time to take it off the page.

• Requires the latest client — the launcher updates it automatically.


Found a bug or have a suggestion? Reply in this thread.
We're currently performing an emergency maintenance.

We don't know exactly how long it will take, but we're doing our best to bring everything back online as quickly as possible.

Once the maintenance is over, we'll activate some extra rates for the weekend.

Thanks for your patience!
Fishing Systems — every catching tool, one page

We just launched a new section on the website: Fishing Systems — a complete, always-accurate guide to every catching tool in the game: Fishing rods, Bug Net, Fiery Fisher Rod, Ice Hammer, Lead Pickaxe, Magnetic Detector and Ghost Detector.



• Pick a tool and equip baits to see exactly which Pokemon that combination can find — pools update live as you change your selection.

• Shiny and special pools are shown with their real conditions (special baits, skill requirements, locations and more).

• Treasures are listed for the rods that can fish them, sorted by rarity.

Find Pokemon: search any Pokemon and get the best tool and bait combinations to hunt it, best options first.

• Everything is displayed with real in-game sprites, and the data comes straight from the game server — so the page is always up to date with the live game.


Check it out under Resources → Fishing Systems:Happy hunting!
Hey everyone!

I noticed that a lot of you were asking AIssa about leveling spots — and AIssa simply didn't know: that knowledge wasn't written down anywhere. The best hunting spots live in the heads of experienced players, so I came up with a solution: give the community a place to write them down.

Introducing the Community Leveling Guide: https://leveling.padventures.org

How it works


• Type your level and you get every community answer that covers it, ranked by votes — best answers first.

• Each answer covers a level range and can include a pin on the world map (with a built-in map viewer) and a recommended team, shown with their sprites.

• Reading and searching is open to everyone — no login needed.

• To post answers or vote, sign in with your game account (no new registration). A character of level 50+ is required to participate.


And yes — AIssa learns from it. Everything published in the guide feeds AIssa, so when someone asks "where do I level up between 10 and 40?", she now answers with your spots and links straight to them.

This guide is by the community, for the community. How useful it becomes depends entirely on you: please share your hunting spots — and above all, if an answer helped you, vote it up. Votes are what push the best information to the top, for players and for AIssa alike.

Happy hunting!
Trainers,

Say hello to AIssa, our new assistant bot on Discord! Ask her game questions in plain words and she answers from the official sources.

What she can answer


• Where pokemon spawn (interactive map data)

• Abilities, held items, TMs, proficiencies, berries, boxes and NPC sell prices

• Game rules

• News, changelog and current events or promotions

• Anything covered by the official wiki (English, Spanish, Portuguese, Polish)


How to use her


• Ask in the dedicated AIssa channel on our Discord server

• Ask one clear question and name the pokemon, item or topic — she replies in your language (English, Spanish, Portuguese or Polish)

• Limits per player: 1 question per minute, 6 per hour, 24 per day

• A ⚡ at the end means the answer was served from cache (a previously generated answer to the same or a very similar question); a ? means the answer was reviewed and locked by the staff


Keep in mind


• AIssa is still in training — she can make mistakes. Verify important answers through the links she cites.

• She cannot help with account problems, bans, payments or password recovery — contact the staff for those.


See you in game!
A brand-new auction is now available: a Red Gyarados with a special Black color and the special ability Reckless. Jump in-game and place your bid before it closes!

Also new — you can now browse every auction, both current and past, directly on the website:
padventures.org — Auctions